Background
Aimlabs was originally created as a PC only aim trainer that gave users the tools and analytics to improve at first person shooter games. While users that play on PC represent a large percentage of FPS players, there was a sizable audience that exclusively play on console. At the time of launch there was a huge opportunity to be first to market in the console aim training space that we wanted to take adavantage of.
Goals
Our primary priority when porting Aimlabs to Xbox platforms was retaining all of the features our PC users had come to rely on while cutting unnecessary and frustrating navigation. We also wanted to add features that promote user retention and growth that were not found on PC like a mission system and customizable playlists.
Challenge
Controller navigation is the number one hurdle to overcome when porting any project to console. Aimlabs original navigation was created with PC users in mind and needed to be completely reworked to break a reliance on mouse navigation. We also needed to go through deep analysis to determine what features could be cut to create a leaner, more usr friendly experience without stripping away what made Aimlabs the number one aim trainer on Steam.
My Impact
I was originally given the role of illustrating the work bench that is featured in the main lobby. However as the project grew in scope I created new screens such as the playlist selection an training tab, as well as ideating and refining the lobby and top navigation.
The Aimlabs Xbox lobby represents a complete shift in prioritization from its PC counter part. We took great care to create a new, more inviting and open space for players to look forward to seeing on their aim training journey. Gone are the cluttered analytics graphs from the PCÂ lobby and in its place is the new work bench, where users can customize their space with the cosmetics they've collected. We also created an entirely new mission system to encourage guided progress, and a streak counter to build good training habits and retention.
For long time fans, power users and those who want to jump in for quick sessions we implemented a new quick play button. This button can be customized with any recently played task so users can get to their training faster without navigating any menus.